
The 2025 edition of the Digital Games Research Association’s flagship event, DiGRA, marked a watershed moment for the University of Malta and the island nation of Malta. Hosted by the Institute of Digital Games, the conference ran from 30 June to 4 July and drew a record crowd of more than 500 delegates from every continent. With 543 paper submissions, it held the title of the largest DiGRA gathering ever.
Why DiGRA 2025 Matters to the Global Digital Games Community
DiGRA is the principal forum where scholars, designers, cultural practitioners and industry experts debate the intersections between games, culture, technology and policy. The 2025 theme, Games at the Crossroads, reflected the growing complexity of game studies as it engages with questions of identity, politics, economics and interactivity. For students and researchers at the University of Malta, the event offered an unparalleled opportunity to showcase local scholarship on an international platform.
Key Highlights of the Conference Program
- Over 500 sessions spanning core research, design practice, policy analysis and emerging multimedia forms.
- A dedicated plenary platform for Early‑Career Researchers and scholars occupying precarious positions, launched for the first time at DiGRA.
- Interactive workshops exploring the role of games in education, health, and social change.
Inspirational Keynote Speakers
The keynote lineup underscored the conference’s commitment to diverse perspectives. Rasheed Abueideh, designer of the award‑winning game Liyla, highlighted the realities of creating interactive art under displacement. Professor Aphra Kerr of University College Dublin examined the economic model of game labour and the future of digital employment. Local academic Omar N’Shea bridged archaeology and queer storytelling, presenting a Maltese translation of the Epic of Gilgamesh that reimagines ancient narratives through game mechanics.
The Institute of Digital Games’ Strategic Vision
Director Dr. Daniel Vella stated that hosting DiGRA in Malta was “not just an academic milestone, it’s an invitation for critical dialogue to flourish in the Mediterranean.” Under his leadership, the Institute set a precedent for Malta’s role as an innovation hub for digital culture. The successful organisation relied on a dedicated committee that included leading scholars such as Prof. Stefano Gualeni and Prof. Krista Bonello Rutter Giappone.
Impact on Local Academic Ecosystem
The conference’s success translated into tangible benefits for the University of Malta. It catalyzed new research collaborations across departments, attracted international funding through the university’s digital game labs, and increased visibility for undergraduate and postgraduate programs. The Institute’s outreach efforts secured support from partners such as Malta Tourism Authority, Gaming Malta, and the Valletta Local Council.
Opportunities for Students and Early‑Career Researchers
DiGRA 2025 set a new standard for inclusivity and engagement. Early‑career scholars were able to present their work in themed tracks, receive mentorship from senior academics, and network with industry representatives. For students, the conference offered workshops on publishing, grant writing and conference etiquette. The Institute has made a commitment to replicate this supportive structure in each annual event.
What You Can Do Now
- Attend the Institute of Digital Games’ upcoming workshop series on research methodology and game design.
- Sign up for the university’s digital games newsletter to stay informed about the next DiGRA planning cycle.
- Submit a proposal for the next DiGRA conference—deadlines are typically announced in late summer.
Connecting with the Global Digital Games Network
The University of Malta’s active participation in DiGRA has expanded its network across the EU, Asia, and the Americas. New collaborations are underway with partners such as Eludamos—the Journal for Computer Game Culture—and the Italian Institute of Culture. Researchers can expect future joint publications, shared datasets, and cross‑institutional grant opportunities.
How to Engage With Our Academic Community
To get involved, consider the following:
- Subscribe to the Institute’s newsletter for updates on upcoming events, calls for paper and student projects.
- Explore digital games courses offered by the University of Malta, ranging from foundational design to advanced research techniques.
- Contact the Institute directly via the online inquiry form if you have questions about collaboration or study opportunities.
Future Outlook: DiGRA in Malta and Beyond
With DiGRA 2025 setting a record for attendance and scholarly output, the Institute of Digital Games is already mapping the next two years of research strategy. The focus will be on interdisciplinary projects that link games to social innovation, public policy and environmental sustainability. Malta’s unique geopolitical position provides a springboard for research on circular economies, remote labor, and diaspora communities.
As the global games research community grows, the University of Malta will continue to play a pivotal role in shaping conversation and advancing practice.
Take the Next Step
- Explore career opportunities in digital game research at the University of Malta by visiting our careers page.
- Join the upcoming networking session next month to meet faculty, industry partners, and fellow students.
- Share your experience of DiGRA 2025 with the community by commenting below or contacting us for a post‑conference summary.